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A Complete Guide to Programming in C++

A Complete Guide to Programming in C++Chapter 1 gives a thorough description of the fundamental characteristics of the objectoriented C++ programming language. In addition, students are introduced to the steps necessary for creating a fully functional C++ program.
Chapter 2 provides a complete introduction to the basic types and objects used by C++ programs. Integral types and constants, fundamental types, and Boolean constants are just a few of the topics discussed.
Chapter 3 describes how to declare and call standard functions. This chapter also teaches students to use standard classes, including standard header files. Chapter 4 explains the use of streams for input and output, with a focus on formatting techniques. Formatting flags and manipulators are discussed, as are field width, fill characters, and alignment.
Chapter 5 introduces operators needed for calculations and selections. Binary, unary, relational, and logical operators are all examined in detail.
Chapter 6 describes the statements needed to control the flow of a program. These include loops with while, do-while, and for; selections with if-else, switch, and the conditional operator; and jumps with goto, continue, and break.
Chapter 7 provides a thorough introduction to the definition of symbolic constants and macros, illustrating their significance and use.
Chapter 8 introduces implicit type conversions, which are performed in C++ whenever different arithmetic types occur in expressions. Additionally, the chapter explores an operator for explicit type conversion.
Chapter 9 takes an in-depth look at the standard class string, which is used to represent strings.
Chapter 10 describes how to write functions of your own. The basic rules are covered, as are passing arguments, the definition of inline functions, overloading functions and default arguments, and the principle of recursion.
Chapter 11 gives a thorough explanation of storage classes for objects and functions. Object lifetime and scope are discussed, along with global, static, and auto objects.
Chapter 12 explains how to define references and pointers and how to use them as parameters and/or return values of functions.
Chapter 13 provides a complete description of how classes are defined and how instances of classes, or objects, are used. In addition, structs and unions are introduced as examples of special classes.
Chapter 14 describes how constructors and destructors are defined to create and destroy objects. Also discussed are how inline methods, access methods, and read-only methods can be used.
Chapter 15 gives a complete explanation of member objects and how they are initialized, and of data members that are created only once for all the objects in a class.
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