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ActionScript 3.0: Building Particle Systems

ActionScript 3.0 Building Particle Systems From understanding the basics to creating advanced effects like explosions and smoke, ActionScript 3.0: Particle Systems covers each step involved in creating particles and building particle systems. Instructor Todd Perkins explains how to make a versatile particle class that controls particle movement, gravity, friction, spin, rotation, fading, scaling, and other movement effects.He also demonstrates how each unique particle system can be added to a real world application. Exercise files accompany the course.

ActionScript 3.0: Building Particle Systems Part 1

ActionScript 3.0: Building Particle Systems Part 2

ActionScript 3.0: Building Particle Systems Part 3

ActionScript 3.0: Building Particle Systems Part 4

ActionScript 3.0: Building Particle Systems Part 5

ActionScript 3.0: Building Particle Systems Part 6

Download flash ebook: ActionScript 3.0: Building Particle Systems Part 7

 
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