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Chapter 1 Running AIR Applications - Rather than starting to develop your own Adobe AIR (Adobe Integrated Runtime) application right out of the box, this first chapter instead covers how to run any AIR application.Chapter 2 Creating an Application - In this chapter I go through the steps for creating an AIR application using any text editor and Adobe’s AIR SDK (Software Development Kit). Chapter 3 AIR Development Tools - In this chapter I show you how to use the Dreamweaver CS3 and Aptana Studio Integrated Development Environments (IDEs) instead. Chapter 4 Basic Concepts and Code - Before getting to all of that, this chapter provides some general technical knowledge and background. Chapter 5 Debugging - In this chapter, you’ll learn about some specific techniques and actual code you can use to help solve the problems you encounter as you develop your own AIR applications. Chapter 6 Making Windows - In this chapter you’ll learn everything you need to know about making and customizing windows. Chapter 7 Creating Menus - You’ll learn how to create menus, and then how to tie events to the menu items. Chapter 8 Importing and Exporting Data - The purpose of this chapter is to demonstrate how you can use Adobe AIR to discreetly control how and where the user edits or copies an application’s content. Chapter 9 Files and Directories - In this chapter you’ll learn about the fundamentals of working with files and directories. Chapter 10 Working with File Content - This chapter extends that information and discusses reading from and writing to files. Chapter 11 Working with Databases - In this chapter you’ll learn the basics of working with an SQLite database from an AIR application. Chapter 12 Database Techniques - This chapter teaches some new, more advanced ideas, as well as demonstrates a handful of best practices. Chapter 13 Networking - This chapter is dedicated to client-server communications, where the AIR application running on the user’s computer is the client and another computer is the server. Chapter 14 Using Other Media - In this chapter you’ll learn how to use three specific kinds of media in an AIR application: sounds, PDFs, and XML data. Chapter 15 Security Techniques - This chapter looks at application security in two ways. The first two-thirds of the chapter explain and demonstrate the AIR security model. Chapter 16 Deploying Applications - The chapter concludes with a longish but useful example to demonstrate how to make an application update itself. Download free ebooks for flash: Adobe AIR with Ajax - Learn Adobe AIR the Fast, Efficient Way
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Chapter 1 Running AIR Applications - Rather than starting to develop your own Adobe AIR (Adobe Integrated Runtime) application right out of the box, this first chapter instead covers how to run any AIR application.