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Beginning C# 3.0

Beginning C# 3.0This text begins with a non - programming - language introduction to object - oriented programming. The goal of that chapter is to present the concept of objects first and then ease into how objects may be viewed in C#.
Throughout the book I have tried to use common, easily understood examples to introduce new programming concepts. I have covered most of the C# programming language, although there are a few less common topics that I have not covered. I do not feel these omissions are important to the task at hand, which is to teach you OOP using C#. When you have completed this book, you should feel comfortable writing complex OOP programs of your own design.
Part I: Getting Started
Chapter 1: Getting Started
Chapter 2: Understanding Objects
Part II: Understanding C# Syntax
Chapter 3: Understanding Data Types
Chapter 4: Understanding C# Statements
Chapter 5: Understanding Reference Data Types
Chapter 6: Making Decisions in Code
Chapter 7: Statement Repetition Using Loops
Chapter 8: Arrays
Part III: Writing Your Own Classes
Chapter 9: Designing Classes
Chapter 10: Designing and Writing Custom Classes
Chapter 11: Exception Handling and Debugging
Chapter 12: Generics
Part IV: Storing Data
Chapter 13: Using Disk Data Files
Chapter 14: Using Databases
Chapter 15: Inheritance and Polymorphism
Appendix A: Exercise Solutions
The sequencing of the chapters was dictated by what I use when I teach this class to freshmen students. The sequence makes logical sense, and each chapter builds upon the information contained in the previous chapters. While you could skip around, I think this would detract from the learning experience. I have my own way of explaining things and some are unusual . . . but they work.
Each chapter has several exercises at the end of it. You are encouraged to work through those examples before you progress to the next chapter. As I said earlier, you can only learn programming by writing programs. It' s easy to get lulled into a false sense of security by reading code and saying, "Yeah, I got that." Perhaps . . . perhaps not. Writing your own programs is the only way to know for sure.
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