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This book introduces you to create realistic virtual worlds and characters for games. It offers easy-to-follow instructions for getting your first DirectX program up and running. Then it's on to 3D concepts and Direct3D® as you use DirectX 9 to begin designing and building your own 3D worlds. Expand your DirectX knowledge with an introduction to sound processing with DirectSound® and user input with DirectInput®. Wrap things up as you complete a comprehensive project that shows you how to apply each new concept. Contents at a Glance: Part I Getting Down the Basics
Chapter 1 The What, Why, and How of DirectX Chapter 2 Your First DirectX Program Chapter 3 Surfaces, Sprites, and Salmon Part II It’s a 3D World After All Chapter 4 3D Primer Chapter 5 Matrices, Transforms, and Rotations Chapter 6 Vertex Colors, Texture Mapping, and 3D Lighting Chapter 7 Meshes Chapter 8 Point Sprites, Particles, and Pyrotechnics Part III Additional Needs Chapter 9 Using DirectInput Chapter 10 DirectSound Chapter 11 The Final Project Part IV Appendixes Appendix A Answers to End-of-Chapter Exercises Appendix B Using the CD-ROM Download free ebook for Graphics Design: Beginning directX 9-Wendy Jones
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