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Beginning directX 9-Wendy Jones

Beginning DirectX 9

This book introduces you to create realistic virtual worlds and characters for games. It offers easy-to-follow instructions for getting your first DirectX program up and running. Then it's on to 3D concepts and Direct3D® as you use DirectX 9 to begin designing and building your own 3D worlds. Expand your DirectX knowledge with an introduction to sound processing with DirectSound® and user input with DirectInput®. Wrap things up as you complete a comprehensive project that shows you how to apply each new concept.

Contents at a Glance:
Part I Getting Down the Basics

Chapter 1 The What, Why, and How of DirectX
Chapter 2 Your First DirectX Program
Chapter 3 Surfaces, Sprites, and Salmon
Part II It’s a 3D World After All
Chapter 4 3D Primer
Chapter 5 Matrices, Transforms, and Rotations
Chapter 6 Vertex Colors, Texture Mapping, and 3D Lighting
Chapter 7 Meshes
Chapter 8 Point Sprites, Particles, and Pyrotechnics
Part III Additional Needs
Chapter 9 Using DirectInput
Chapter 10 DirectSound
Chapter 11 The Final Project
Part IV Appendixes
Appendix A Answers to End-of-Chapter Exercises
Appendix B Using the CD-ROM

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