Welcome to www.ebook-x.com. Download popular free ebooks, classical free ebooks, new releases and more.

The best Ebooks library for Free Ebooks Download.

Free ebooks Free programing ebooks C# Beginning XNA 2.0 Game Programming: From Novice to Professional

Beginning XNA 2.0 Game Programming: From Novice to Professional

Beginning XNA 2.0 Game ProgrammingChapter 1, "Game Planning and Programming Basics" - In this chapter, you'll learn important game planning concepts that will help you create great games, and also some general game programming concepts and how these concepts map to XNA.
Chapter 2,"2-D Graphics, Audio, and Input Basics" - In this chapter you'll familiarize yourself with some fundamental concepts related to 2-D game programming, along with some samples that will make you easily understand how the XNA Framework implements these concepts.
Chapter 3, "CreatingYour First 2-D Game" - This chapter is where the real fun begins! You'll find out how to put together the ideas you saw in the last chapters to create a complete game, Rock Rain.
Chapter 4, "ImprovingYour First 2-D Game" - You're still in the 2-D programming world; in this chapter you'll explore other concepts such as creating menus, moving through game screens, managing players' scores, and more.
Chapter 5,"Basics of Game Networking" - In this chapter you'll learn about one of the most exciting features of XNA 2.0: the ability to create network-enabled games, allowing you to connect different machines, directly or through LIVE.
Chapter 6,"Rock Rain Live!" - Getting back to your 2-D game, you'll now learn how to create a multiplayer version, including a new opening scene that allows players to create or join a match on other machines.
Chapter 7,"3-D Game Programming Basics" - Expanding the concepts you learned in the previous chapters, this chapter will introduce you to the fundamentals of 3-D game programming.
Chapter 8,"Rendering Pipeline, Shaders, and Effects" - Getting deeper into the 3-D world, you'll learn more details about the Content Pipeline and the use of effects and shaders in XNA, paving the way to create your first 3-D game.
Chapter 9, "Lights, Camera,Transformations!" - In this chapter, you'll create the base objects used in any 3-D game, which will help you manage lights and cameras, and apply transformations to your 3-D objects.
Chapter 10, "Generating a Terrain" - Every 3-D game that uses a landscape needs a terrain, and in this chapter we'll present the steps for creating, adjusting, and drawing the terrain, and also how to calculate object collisions with the terrain.
Chapter 11, "Skeletal Animation" - XNA 2.0 doesn't offer default support to read and play animations created by the modelers along with the 3-D models.
Chapter 12, "Creating a Third-Person Shooter Game" - In this chapter you put it all together, using the knowledge from the last few chapters to create a simple 3-D third-person shooter.
Chapter 13, "ClosingWords" - As we said, this book is fun, and includes a lot of information about game programming, but it's only a first step.
Download free ebooks for c#: Beginning XNA 2.0 Game Programming: From Novice to Professional
 
More free ebooks
 
Joomla 1.5 Templates by Joomlashack