|
||||||||
Chapter 1 covers architectural visualization and Blender, and some other techniques and assets that we will need in the course of the ebook. It also covers Blender and the requirements of software and hardware to start using it, along with the benefits of using computers to create Architectural Visualization.Chapter 2 deals with all the basic aspects related to Blender and the basics to get deep into more specific questions about modeling and rendering architectural visualizations and scenarios.It's very important to understand how object manipulation, creation, and editing work in Blender, as this helps us to work a lot faster and create better models and visualizations. Chapter 3 helps us to start working with modeling tools and techniques in Blender. This will give us a better basis to deal with specific aspects related to architectural and landscape modeling. Chapter 4 teaches us to create models for architecture visualization.The main topics covered here are planning the modeling, how to model with precision, organizing our scenes in layers, creating walls, creating openings, creating floors and linings, and how to start a model from a CAD file. Chapter 5 shows us how to add more details into our models, like windows, doors, and stairs. A great level of realism is achieved in architectural visualization by adding details to models, like window frames and more. Chapter 6 points out how important it is to use furniture in our models and scenes, to give all environments more details and realism. It also covers certain interesting topics such as: how to build your own furniture library, to reuse in future projects, how to model a chair, and how to model a sofa. Chapter 7 explains what materials are, and how they can give more realism to our scenes. Chapter 8 talks about working with textures, to give our materials more realism.Certain issues covered here are how to choose and organize textures, applying and setting up a bitmap texture, how to map a texture around a model, using normal maps, and creating UV Layouts, to create more complex textures. Chapter 9 illustrates how the light system works in Blender, and when to use a particular light type. All light types share common parameters like energy and influence area. Chapter 10 focuses on how to use the Radiosity and Ambient Occlusion options, to create better illumination for our scenes. With the Radiosity options, we can generate a lightweight solution to create shadows and interactions between elements. Chapter 11 deals with more sophisticated illuminations, which have the Ambient Occlusion option. With this tool we can simulate a global illumination environment, creating a smooth lighting solution. Chapter 12 shows us how to improve our images with the advanced features offered by YafRay. With these features we can produce images using global illumination options, like photons and light reflection on surfaces. Chapter 13 features the techniques and tools used to create animation in Blender. Chapter 14 teaches us how to avoid the long render times in Blender, and switch to Gimp at the end of the work for the post-production process. Download free pdf ebooks for graphics design:Blender 3D Architecture Buildings and Scenery
|
| More free ebooks | |
More computer ebooks
Chapter 1 covers architectural visualization and Blender, and some other techniques and assets that we will need in the course of the ebook. It also covers Blender and the requirements of software and