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Complete Java 2 Certification Study Guide(3rd Edition)

Complete Java 2 Certification Study Guide 3rd EditionChapter 1 - Language Fundamentals - The purpose of this chapter is to make sure you are 100 percent clear on those fundamentals covered by the Certification Exam objectives.
Chapter 2 - Operators and Assignments - This chapter describes all the operators: Some are described briefly, whereas others receive significantly more attention.
Chapter 3 - Modifiers - In this chapter you will learn about all of Java’s modifiers as they apply to top-level classes.
Chapter 4 - Converting and Casting
This chapter discusses the ways that a data value can change its type.
Chapter 5 - Flow Control, Exceptions, and Assertions - This chapter discusses the flow-control facilities of Java.
Chapter 6 - Objects and Classes - This chapter discusses the object-oriented features of Java.
Chapter 7 - Threads - Threads are Java’s way of making a single Java Virtual Machine (JVM) look like many machines, all running at the same time.
Chapter 8 - The java.lang and java.util Packages - The java.lang package contains classes that are central to the operation of the Java language and environment.
Chapter 9 - Input and Output - All the classes discussed in this chapter reside in the java.io and java.net packages.
Chapter 10 - Taking the Developer’s Exam
Chapter 11 - Swing Components and Events - If you are familiar with Swing, feel free to skip this chapter, which introduces simple Swing components and events, and the next chapter, which covers layout managers.
Chapter 12 - Layout Managers
Chapter 13 - Assignment: Room Reservation System - This chapter describes a programming assignment similar in style to the actual project assignment.
Chapter 14 - Enhancing and Extending the Database - This chapter discusses the first part of the project assignment by tracing the design steps for building a small database application.
Chapter 15 - Writing the Network Protocol
Chapter 16 - Designing the User Interface
Chapter 17 - A Second Example: A Trouble-Ticket System
Chapter 18 - GUI Prototyping - In this chapter, we divide and conquer the elements of Swing, focusing on the pieces essential to completing the exam and techniques that promote effective.
Chapter 19 - Building the Database Server - In this chapter, we look at the other side of the project: the database server.
Chapter 20 - Connecting Client and Server - In this chapter, the focus of our discussion turns back to architectural issues.
Chapter 21 - Preparing the Upload
Chapter 22 - The Follow-Up Exam - In this chapter, instead, we’re posing questions to help prepare you to defend your project’s implementation, which of course will vary with each developer and will invariably involve making some subjective judgments.
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