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Creating Mashups with Adobe Flex and AIR

Creating Mashups with Adobe Flex and AIRChapter 1 INTRODUCTION TO MASHUPS
This chapter discusses how the Web has evolved into what you know today and how it has become a platform for applications and mashups.
Chapter 2 TECHNOLOGIES TO MASH WITH!
In this chapter, you will look at the various technology options available to mashup developers when building mashups.
Chapter 3 AN INTRODUCTION TO FLEX
we’ll cover some of the functionality offered and the steps through which you can build a simple application using Flex 3, the latest release of the Flex framework and the Flex Builder integrated development environment (IDE).
Chapter 4 FLEX COMPONENTS
In this chapter you’ll take a look at the components that you can utilize within your applications, as well as how they can be customized and extended.
Chapter 5 FLEXING YOUR MUSCLES
In this chapter, you’ll apply what you have learned about the Flex framework to building a larger application that interacts with various Internet services. Along the way, you’ll explore core concepts of architecting applications to make them more manageable and reusable.
Chapter 6 PERFORMANCE MANAGEMENT IN FLEX APPLICATIONS
In this chapter, you’ll learn how to optimize your applications and streamline your workflow.
Chapter 7 DEBUGGING FLEX 3: THE TRIED-AND-TRUE, PLUS THE NEW
In this chapter, you’ll look at the processes and tools that have been used to debug Flash Platform applications with great success. Next, we will discuss some of the tools that are provided with Flex Builder, as well as tools that have been created with Flex and ActionScript 3.0.
Chapter 8 GETTING THE MOST OUT OF APIS
In this chapter, we’ll look at opportunities for finding interesting uses for the data exposed by different mashups, as well as discuss the best ways to access a particular API using ActionScript 3.0.
Chapter 9 MASHING UP FUNCTIONALITY
In this chapter, we’ll cover mashups that concentrate on application functionality, rather than data source–centric mashups.
Chapter 10 SWX: A NATIVE FLASH DATA FORMAT
Chapter 11 TAKING IT TO THE DESKTOP
In this chapter, you will take the next step on your journey by looking at options available to developers who want to make their applications available offline on users’desktops.
Chapter 12 DEVELOPING FOR THE DESKTOP WITH AIR
In this chapter you’ll take a closer look at AIR and see how you can use it to bring the skills you have learned to the desktop.
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