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Design First for 3D Artists

Design First for 3D ArtistsChapter Two: 2D Exercises—Drawing Foundations First
Chapter Three: Design Basics and Observation
Chapter Four: Designing Your Own Ideas
This chapter is about having fun, and the amount of fun you have is directly related to the knowledge you’ve gained in the previous chapters.
Chapter Five: Research and Presentation
This chapter will use a mock project for Nokia to illustrate proper research techniques and presentation styles, so let’s begin.
Chapter Six: Your Project
Chapter Seven: Thinking Your Project Through
As for this chapter, storyboarding and animation planning can be a huge undertaking, requiring dozens of people and even hundreds to help complete.
Chapter Eight: 2D Translation into a 3D World
My goal for this chapter is to educate you on the proper procedure for creating a three-view orthographic drawing and then encourage you to apply this new knowledge to your own designs.
Chapter Nine: Animation Production
Animation production is a phase that some of you are very familiar with and others are just learning. Either way, our goal in this chapter is to use all of our design material for 3D model creation and animation direction.
Chapter Ten: 2D Shortcuts for 3D
Chapter Eleven: Execution
As you will read in this chapter, a finished animation is not our goal; rather, the goal is to use design first and walk away from this book with the tools of design that will make you a better designer/animator.
Chapter Twelve: Industry Tips
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