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Chapter Two: 2D Exercises—Drawing Foundations FirstChapter Three: Design Basics and Observation Chapter Four: Designing Your Own Ideas This chapter is about having fun, and the amount of fun you have is directly related to the knowledge you’ve gained in the previous chapters. Chapter Five: Research and Presentation This chapter will use a mock project for Nokia to illustrate proper research techniques and presentation styles, so let’s begin. Chapter Six: Your Project Chapter Seven: Thinking Your Project Through As for this chapter, storyboarding and animation planning can be a huge undertaking, requiring dozens of people and even hundreds to help complete. Chapter Eight: 2D Translation into a 3D World My goal for this chapter is to educate you on the proper procedure for creating a three-view orthographic drawing and then encourage you to apply this new knowledge to your own designs. Chapter Nine: Animation Production Animation production is a phase that some of you are very familiar with and others are just learning. Either way, our goal in this chapter is to use all of our design material for 3D model creation and animation direction. Chapter Ten: 2D Shortcuts for 3D Chapter Eleven: Execution As you will read in this chapter, a finished animation is not our goal; rather, the goal is to use design first and walk away from this book with the tools of design that will make you a better designer/animator. Chapter Twelve: Industry Tips Download free ebooks for graphics design:Design First for 3D Artists
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Chapter Two: 2D Exercises—Drawing Foundations First