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Expert F# (Expert’s Voice in .Net)

Expert F# (Expert’s Voice in .Net)Chapter 2, Getting Started with F# and .NET, begins by introducing F# Interactive, a tool you can use to interactively evaluate F# expressions and declarations and that we encourage you to use while reading this book.
Chapter 3, Introducing Functional Programming, focuses on the basic constructs of typed functional programming, including arithmetic and string primitives, type inference, tuples, lists, options, function values, aggregate operators, recursive functions, function pipelines, function compositions, pattern matching, sequences, and some simple examples of type definitions.
Chapter 4, Introducing Imperative Programming, introduces the basic constructs used for imperative programming in F#.Although the use of imperative programming is often minimized with F#, it is used heavily in some programming tasks such as scripting.
Chapter 5, Mastering Types and Generics, covers types in more depth, especially the more advanced topics of generic type variables and subtyping. You will learn techniques you can use to make your code generic and how to understand and clarify type error messages reported by the F# compiler.
Chapter 6, Working with Objects and Modules, introduces object-oriented programming in F#.
Chapter 7, Encapsulating and Packaging Your Code, shows the techniques you can use to hide implementation details and package code fragments together into .NET assemblies.
Chapter 8, Mastering F#: Common Techniques, looks at a number of important coding patterns in F#, including how to customize the hashing and comparison semantics of new type definitions, how to precompute and cache intermediary results, and how to create lazy values.
Chapter 9, Introducing Language-Oriented Programming, looks at what is effectively a fourth programming paradigm supported by F#: the manipulation of structured data and language fragments using a variety of concrete and abstract representations.
Chapter 10, Using the F# and .NET Libraries, gives an overview of the libraries most frequently used with F#, including the .NET Framework and the extra libraries added by F#.
Chapters 11 to 19 deal with applied topics in F# programming. Chapter 11, Working with Windows Forms and Controls, shows how to design and build graphical user interface applications using F# and the .NET Windows Forms library.
Chapter 12, Working with Symbolic Representations, applies some of the techniques from Chapter 9 and Chapter 11 in two case studies. The first is symbolic expression differentiation and rendering, an extended version of a commonly used case study in symbolic programming.
Chapter 13, Reactive, Asynchronous, and Concurrent Programming, shows how you can use F# for programs that have multiple logical threads of execution and that react to inputs and messages. You will first learn how to construct basic background tasks that support progress reporting and cancellation.
Chapter 14, Building Web Applications, shows how to use F# with ASP.NET to write serverside scripts that respond to web requests. You will learn how to serve web page content using ASP.NET controls.
Chapter 15, Working with Data, looks at several dimensions of querying and accessing data from F#. You’ll first learn how functional programming relates to querying in-memory data structures, especially via the LINQ paradigm supported by .NET and F#.
Chapter 16, Lexing and Parsing, shows how to deal with additional concrete language formats beyond those already discussed in Chapter 9.
Chapter 17, Interoperating with C and COM, shows how to use F# and .NET to interoperate with software that exports a native API. You will learn more about the .NET Common Language Runtime itself, how memory management works, and how to use the .NET Platform Invoke mechanisms from F#.
Chapter 18, Debugging and Testing F# Programs, shows the primary tools and techniques you can use to eliminate bugs from your F# programs.
Chapter 19, Designing F# Libraries, gives our advice on methodology and design issues for writing libraries in F#. You will learn how to write “vanilla” .NET libraries that make relatively little use of F# constructs at their boundaries in order to appear as natural as possible to other .NET programmers.
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