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Chapter 1 THE PROJECT PLAN - This chapter will discusse your use of Flash both for delivery and creation and explore some of the main concepts you should be familiar with.Chapter 2 CHARACTER LIBRARIES - In this chapter, we will discuss how to create highly-organized libraries for use in character animation. Chapter 3 STORYBOARDS AND ANIMATICS - In this chapter, we will go over storyboards and animatics, why they are useful to your project, and how to implement them into your production. Chapter 4 SETTING UP YOUR FLA - In this chapter, we will discuss best practices for organizing and structuring your FLA for character animation as well as some of the technical issues you should be aware of before you animate. Chapter 5 PLUG-INS AND EXTENSIONS - In this chapter, we will take a look at some of the extensions available that can improve your animation workflow and save you from wasting time performing monotonous tasks. Chapter 6 FRAME BY FRAME ANIMATION - This chapter covers a method for animating frame by frame using Flash symbols in a manner that is closer to traditional animation techniques. Chapter 7 ANIMATING WITH TWEENS - In this chapter, you will learne what tweens are, why you would want to use them, and when to use them. You will learne how to make use of shape tweens and shape hints, and how to use the custom ease editor to take full advantage of the power tweened animation offers. Chapter 8 ANIMATION SPECIAL EFFECTS - This chapter will cover a number of different effects and techniques you can use to enhance the animation that you have created. Chapter 9 WHY USE AFTER EFFECTS? - In this chapter, we’ll discuss the advantages and disadvantages of using After Effects in the following six situations. Chapter 10 AFTER EFFECTS AND CAMERA MECHANICS - In this chapter, we will go through the process of importing Flash animation into After Effects and using the After Effects toolset to push the potential of your animation. Chapter 11 MAKING FLASH NOT LOOK LIKE FLASH - This chapter will cover a number of techniques to help you refine your work and give it a more polished and professional look. Chapter 12 TIPS AND TRICKS - In this chapter, we offer up those tips and tricks that did not fit neatly within the confines of the previous chapters but that you may find interesting and beneficial. Download free ebooks for flash: Foundation Flash Cartoon Animation
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Chapter 1 THE PROJECT PLAN - This chapter will discusse your use of Flash both for delivery and creation and explore some of the main concepts you should be familiar with.