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Part I: A Blast of Flash - Part I contains important introductory information about Flash. In Chapter 1, we tell you what Flash is all about, show you what the Flash screen looks like, and explain how to get help when you need it most. Chapter 2 explains in more detail the steps for creating a Flash movie. We also explain some basic concepts that all Flash users need to know.Part II: 1,000 Pictures and 1,000 Words - Part II explains all the tools available for creating graphics in Flash. Chapter 3 explains the unique drawing tools included in Flash. We also explain how to import graphics if you don’t feel like creating your own. Chapter 4 shows you how to edit and manipulate graphic objects, and Chapter 5 is all about creating text. Chapter 6 explains layers, which help you organize your graphics so that they don’t interfere with each other. Part III: Getting Symbolic - Symbols are graphical objects that you save to use again and again. Whenever you want to place an object on a Web page more than once, you can save the object as a symbol. You can also group together many individual objects, making them useful when you want to manipulate, edit, or animate them all at one time. Chapter 7 explains creating and editing symbols. Chapter 8 describes how to create buttons — not the kind that you sew, but rather the kind that you click with your mouse. Part IV: Total Flash-o-Rama - Part IV explains how to put all your graphics together and make them move. Chapter 9 covers animation in detail — from frame-by-frame animation to tweening, where Flash calculates the animation between your first and last frames. Chapter 10 shows how to create interactive Web sites that react to your viewers. For example, when a viewer clicks a button, Flash can jump to a different part of a movie or go to a different Web page entirely. Chapter 11 is about adding multimedia — sound, music, and video — to your Flash movies and buttons. Part V: The Movie and the Web - This part helps you put all your animated graphics and cool buttons together and publish your work on the Web. Chapter 12 outlines the various techniques that you can use to create a great Web site by using only Flash. Chapter 13 explains how to test your animation for speed and suitability for all browsers and systems. Part VI: The Part of Tens - What’s a For Dummies book without The Part of Tens? Chapter 14 answers some frequently asked questions about Flash and introduces some fun techniques, such as simulating 3-D effects and dynamically loading music from the Web. Chapter 15 provides you with the ten best resources for Flash. Chapter 16 points you to the work of ten fabulous Flash Web designers. Download free ebooks on flash: Flash CS3 For Dummies
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Part I: A Blast of Flash - Part I contains important introductory information about Flash. In Chapter 1, we tell you what Flash is all about, show you what the Flash screen looks like, and explain how to get help when you need it most. Chapter 2 explains in more detail the steps for creating a Flash movie. We also explain some basic concepts that all Flash users need to know.