|
CHAPTER 1 Getting Started in After EffectsAs your journey towards integrating Flash and After Effects begins, you first need to understand the similarities and differences between the two applications.This chapter introduces After Effects and compares its project workflow to Flash. CHAPTER 2 From Flash to After Effects This chapter explores the world of broadcast design and offers a basic guide to exporting Flash files to After Effects. CHAPTER 3 From After Effects to Flash This chapter explores each method, and when and why you should use After Effects to create Flash content. CHAPTER 4 Alpha Channels This completes the chapter on creating alpha channels and embedding cue points. CHAPTER 5 Type in Motion This chapter shows you how to apply typography and movement to create a variety of motion graphics solutions in After Effects that can be integrated into Flash. CHAPTER 6 The Third Dimension This chapter continues your journey into a new frontier of creativity for Flash Web and broadcast design using the Z-axis as your guide. CHAPTER 7 Character Animation This chapter explores parenting and the Puppet tools. CHAPTER 8 Visual Effects This chapter focuses on creating different kinds of visual effects, from very subtle to explosive, using the tools in After Effects. CHAPTER 9 Shapes and Sounds This chapter takes a look at drawing and animating shapes and how audio can impact your projects. CHAPTER 10 Optimization and Rendering This chapter discusses how to optimize your video renderings for Web and DVD deployment. Download free ebooks on flash: Focal Press Flash and After Effects
|
More computer ebooks
CHAPTER 1 Getting Started in After Effects