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Flash Video for Professionals: Expert Techniques for Integrating Video on the Web

Flash Video for ProfessionalsYou’ll start by learning the basics of project planning and dealing with clients. In Chapter 1, we give you the tools you need to get the most relevant information out of your clients before starting the job.
Next, in Chapter 2 we’ll dive into the intricacies of encoding video into the FLV format. We’ll give you a detailed primer on video in general, tips on shooting your own video, and recommended FLV encoding guidelines.
In Chapter 3, we step back again to the planning stage, where you actually begin to sketch out the underlying structure of your application and determine the best method of video delivery.
Chapter 4 offers you a primer in OOP, with special attention to how it can be useful in Flash video applications. We define OOP for those who are not familiar with the concept, and explain why we extol its virtues as a basis for robust applications.
Next, we dive into the ActionScript. In Chapter 5, we introduce the basic code used to play a video in Flash, and explain the basics of the NetConnection and NetStream objects. Then, we discuss the FLVPlayback component, its benefits and shortcomings, along with our recommendations for when and where to use it.
Chapter 6 will bring you back to project planning a bit, but gets more into technical considerations and solutions for final deployment. Here we point out things you’ll need to plan for in advance.
Then, in Chapter 7, we dig right into the meat and potatoes: creating dynamic playlists. Implementing a dynamic playlist gives you a reusable player, allowing your clients to update their content themselves.
Then, diving even deeper into the inner world of the FLV, we explore metadata and cuepoints in Chapter 8. Here we unravel the mystery of metadata and demonstrate some of its useful applications.
In Chapter 9, we have some fun with the new pixel-level control that Flash offers, applying filters and transformations to video. Drop shadows, color matrix, color transform, and blur filters are demonstrated in a little “switcher” application that you can play around with.
Then, in Chapter 10, we’ll explore the uses of the BitmapData object for creating thumbnails, still-frame placeholders, and video transitions. We included lots of code examples in this chapter, including a full application we created that simulates a retro photo booth, snapping pictures of a video every few seconds and displaying them in a filmstrip.
Finally, in the last chapter, we give you a crash course in Flash Media Server (FMS) and live video. Along with a basic overview of client-side and server-side communication classes, we give you ideas about how FMS can be used in interactive applications that utilize real-time video, audio, and data sharing.
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