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Chapter 1 INTRODUCTION TO FLEX 2 APPLICATIONSIn this chapter, we dove right into the contributions of Flash technology to the amazing richness currently offered by the Web, and how Flex is adding to the sophistication and diversity of experiences enabled by Flash. Chapter 2 DEFINING THE APPLICATION: INTRODUCING THE RMX In the next chapter, I will introduce you to the Rich Media Exchange (RMX), a social media network developed for the Adobe User Group communities, which is the subject of the case study for this book. Chapter 3 PLANNING THE APPLICATION: BUILDING THE RMX In this chapter, I describe the processing of planning development of the Rich Media Exchange. Chapter 4 PREPARING TO GET TO WORK In this chapter, I covered some of the things that should be considered when beginning a new project, from setting up your development environment, to planning the application’s structure to have cleaner, more manageable code. Chapter 5 STYLING FLEX In this chapter, you will learn the basics of CSS, why it’s so popular, and why the technology is so well suited for its role of powering the styling of your Flex applications. Chapter 6 COLLECTING AND WORKING WITH AGGREGATED CONTENT In the next chapter, Hasan will explain how we built some of the key navigational items for the RMX. Chapter 7 SECONDARY NAVIGATION In this chapter, I’ll cover the concept of pagination, creating and managing searchable content, and history management, all in the context of the RMX. Chapter 8 FORMS AND VALIDATION In this chapter, I will talk about how I handle the forms for the RMX while exploiting the great features that Flex offers. You will also learn about Flex validators by extending a validator to customize it. Chapter 9 USER COMMUNICATIONS In this chapter, you’ll learn some of the ways we enabled this ability in the RMX using the techniques and methodologies described in earlier chapters. Chapter 10 WORKING WITH VIDEO In this chapter, I will attempt to give you a thorough understanding of the video display object of the Flex framework, with some specific insight into a few of the key video playback features in the RMX, including playlists and UI considerations for instream advertising. Chapter 11 ADVERTISING AND FLEX In this chapter, I will discuss some of the options available for banner and instream (or video) advertising, explain the problems with using most mainstream solutions inside of Flash-based applications, and show how we solved these issues for our project—utilizing open source technologies. Chapter 12 BUILDING THE BLOG In this chapter and the chapters that follow, you’ll see the four ways we allow RMX members to network and communicate with each other, starting with blogs. Chapter 13 BUILDING THE JOBS BOARD In this chapter, I am going to cover the building of the jobs board for the RMX, starting with setting up the Drupal side and then shifting quickly to building the Flex interface. Chapter 14 BUILDING THE EVENT CALENDAR In this chapter, I’ll cover dating (Web 2.0 style), the RMX event calendar, and backend integration. Chapter 15 IDEAS FOR THE FUTURE: EXTENDING THE RMX In this chapter, I want to outline just a few of the ideas that we’d like to pursue after launch to provide some insight into our longer-term vision for the application and the direction in which it is headed, and to perhaps give you some ideas about features you’d like to build into your own Flex applications. Chapter 16 RSLS AND PERSISTENT FRAMEWORK CACHING In this chapter, I will talk about the challenges that are posed by the inherent size of SWFs compiled in Flex and how to overcome those challenges with the new tools and techniques available in Flex 3. Chapter 17 SEARCH ENGINE OPTIMIZATION FOR FLEX In this chapter, I’ll cover some of the traditional SEO techniques and explore how combining those with some of the new advances in this area can help make your Flex and Flash sites more accessible to the masses. Chapter 18 BUILDING AN AUDIO VISUALIZER IN FLEX In this chapter, I covered one method of building an audio visualizer in Flex. I shared with you some of the differences between accomplishing this task in Flex vs. older versions of Flash. Download free ebooks for flash: AdvancED Flex Application Development: Building Rich Media X
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Chapter 1 INTRODUCTION TO FLEX 2 APPLICATIONS