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Foundation Flex for Designers

Foundation Flex for DesignersChapter 1 INTRODUCING FLEX AND FLEX BUILDER 3
You will started to look at building Flex applications and have become familiar with the Flex Builder interface. You will learn that creating Flex applications revolves around the use of components that are stacked on each other as opposed to being created from scratch.
Chapter 2 STYLING
In this chapter, you will learn how to use CSS to change the look of your applications.
Chapter 3 WORKING WITH STATES
In this chapter, we will explor how to use states to show different information. States are useful because they let you create the illusion of multiple pages without the need for a page refresh.
Chapter 4 FLEX AND FIREWORKS
In this chapter we will start looking at how Flex interacts with other programs. Specifically we use Fireworks to create a Flex layout.
Chapter 5 FLEX WITH PHOTOSHOP AND ILLUSTRATOR
In this chapter, you’ll be working with Photoshop and Illustrator to create custom skins for Flex components.
Chapter 6 FLEX BUILDER AND FLASH
In this chapter you’ll learn how Flex and Flash can be used together. This will involve bringing Flash animations into Flex Builder using a variety of techniques.
Chapter 7 ACTIONSCRIPT IN FLEX
In this chapter we look more closely at programming with ActionScript in Flex Builder.
Chapter 8 FLEX PHOTO GALLERY
In this chapter, we’ll look at bringing together some of what you’ve already learned, combining it with some new visual effects, and creating an XML-driven photo gallery.
Chapter 9 FLEX VIDEO GALLERY WITH DRAG-AND-DROP
In tis chapter, we’ll use a similar basic design layout with more advanced functionality. Specifically, we’ll begin working with video clips instead of static images, and we’ll explore drag-anddrop functionality.
Chapter 10 EXPLORING FLEX CHARTING
In this chapter we will look at charting. The built-in charting capabilities of Flex allow complex data visualization and some dramatic effects.
Chapter 11 CREATING FORMS: THE “WILL FLEX FOR FOOD” REGISTRATION PAGE
In this chapter, we’ll look at forms, data validation, and the Accordion component.
Chapter 12 FLEX AND AIR
In this chapter, we will begin working with Adobe Integrated Runtime (AIR) to create desktop applications that can access the Internet.
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