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Covers C# 2.0 and C# 3.0 -C# in Depth
C# in DepthThe book's structure is simple. There are three parts and a single appendix. The first part serves as an introduction, including a refresher on topics in C#1 that are important for understanding C#2 and 3, and that are often misunderstood. The second part covers the new features in C#2. The third part covers the new features in C#3.
There are occasions where organizing the material this way means we come back to a topic a couple of times—in particular delegates are improved in C#2 and then again in C#3—but there is method in my madness.
Read more about this free ebooks:Covers C# 2.0 and C# 3.0 -C# in Depth
 
C# 3.0 Design Patterns
C Sharp 3.0 Design PatternsAfter the introduction in Chapter 1, the book takes a tour through the 23 core design patterns. Each chapter discusses two or three patterns, chosen because they have some common applicability and can be compared at the end of the chapter.
We begin with the structural patterns, studying the Decorator, Proxy, and Bridge patterns in Chapter 2; the Composite and Flyweight patterns in Chapter 3; and the Adapter and Façade patterns in Chapter 4.We then move on to the creational patterns, exploring the Prototype, Factory Method, and Singleton patterns in Chapter 5 and the Abstract Factory and Builder patterns in Chapter 6.
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Pro .NET 2.0 Code and Design Standards in C#
Pro .NET 2.0 Code and Design Standards in C SharpChapter 1: Code Policy - This chapter notes that successful code is written through code management and not by chance. It introduces code style, which includes a discussion on code notation—for example, what are Pascal, Camel, and Hungarian notation, and where they may be used.
Chapter 2: Code Structure - The discussion progresses to how code is structured strategically to maximize its visibility, extensibility, and reusability. In so doing, this chapter examines program structure, namespaces, and the types that are commonly used to hold code, such as classes, interface types, and the new partial type.
Read more about this free ebooks:Pro .NET 2.0 Code and Design Standards in C#
 
Beginning XNA 2.0 Game Programming: From Novice to Professional
Beginning XNA 2.0 Game ProgrammingChapter 1, "Game Planning and Programming Basics" - In this chapter, you'll learn important game planning concepts that will help you create great games, and also some general game programming concepts and how these concepts map to XNA.
Chapter 2,"2-D Graphics, Audio, and Input Basics" - In this chapter you'll familiarize yourself with some fundamental concepts related to 2-D game programming, along with some samples that will make you easily understand how the XNA Framework implements these concepts.
Chapter 3, "CreatingYour First 2-D Game" - This chapter is where the real fun begins!
Read more about this free ebooks:Beginning XNA 2.0 Game Programming: From Novice to Professional
 
TCP/IP Sockets in C#: Practical Guide for Programmers
TCPIP Sockets in C# Practical Guide for ProgrammersChapter 1 provides a general overview of networking concepts. It is not, by any means, a complete introduction but rather is intended to allow readers to synchronize with the concepts and terminology used throughout the book.

Chapter 2 introduces the mechanics of simple clients and servers; the code in this chapter can serve as a starting point for a variety of exercises.

Chapter 3 covers the basics of message construction and parsing.
Read more about this free ebooks:TCP/IP Sockets in C#: Practical Guide for Programmers
 
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