Part I: Getting to Know the Creative Suite - To start off, we offer some basic information related to the Creative Suite Premium Edition. You’re given a tour of the programs in the form of steps to produce design pieces and learn how these applications work together to help you publish your content. Part II: Getting Started with Design Workflows Design workflow is a broad term and may mean different things to different people. Part III: Working with Objects and Images - You have basically three elements used to communicate messages in artwork. |
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Read more about this free ebooks:Adobe Creative Suite 3 Bible - Wiley
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Design styles This chapter will serve as a refresher course on the fundamentals of designing for animation and introduce a few cool drawing techniques along the way.
Transformation and distortion This chapter will focus on the versatility of the Free Transform tool and how to apply it to your images. Masking
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Read more about this free ebooks:How to Cheat in Flash CS3: The art of design and animation in Adobe Flash CS3
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1. Getting Acquainted In this lesson, you'll learn how to do the following: Open a file in Flash;Add layers to the Timeline;Create a keyframe in the Timeline;Adjust settings in the Property inspector;Open and work with panels;Select and use tools in the Tools panel;Search for topics in Flash Help;Access online resources for Flash 2. Working with Graphics In this lesson, you'll learn how to do the following: Draw rectangles, ovals, and lines; |
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Read more about this free ebooks:Flash CS3 Professional Classroom in a Book
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chapter 1 The Not-So-Boring Animation Intro Here I’ll spend just a little bit of time getting you up to speed on what an animation is, how it works, and what components comprise a good animation. I promise I’ll keep things short and sweet so you can get down to the business of learning Flash in the next chapter.
chapter 2 Taking the Tour This chapter explores Flash’s user interface, user interface being a technical term |
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Read more about this free ebooks:Flash Animation for Teens
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Chapter 1, “Using Flash and ActionScript 3.0,” introduces ActionScript 3.0 and some basic concepts such as game programming strategies and a checklist to help you develop games in Flash CS3.
Chapter 2, “ActionScript Game Elements,” presents a series of short code snippets and functions, such as creating text fields, drawing shapes, and playing sounds. This is a useful and practical library of code that we’ll be using throughout the book.
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Read more about this free ebooks:Actionscript 3.0 Game Programming University
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