Part I: A Blast of Flash - Part I contains important introductory information about Flash. In Chapter 1, we tell you what Flash is all about, show you what the Flash screen looks like, and explain how to get help when you need it most. Chapter 2 explains in more detail the steps for creating a Flash movie. We also explain some basic concepts that all Flash users need to know.
Part II: 1,000 Pictures and 1,000 Words - Part II explains all the tools available for creating graphics in Flash. |
|
Read more about this free ebooks:Flash CS3 For Dummies
|
You’ll start by learning the basics of project planning and dealing with clients. In Chapter 1, we give you the tools you need to get the most relevant information out of your clients before starting the job. Next, in Chapter 2 we’ll dive into the intricacies of encoding video into the FLV format. We’ll give you a detailed primer on video in general, tips on shooting your own video, and recommended FLV encoding guidelines. In Chapter 3, we step back again to the planning stage, where you actually begin to sketch out the underlying structure of your application and determine |
|
Read more about this free ebooks:Flash Video for Professionals: Expert Techniques for Integrating Video on the Web
|
CHAPTER 1 INTRODUCTION This book is designed to provide you with a fundamental vocabulary in Flash.
CHAPTER 2 INTERFACE Flash 8 has interface elements that are common to all Macromedia web and multimedia authoring products. So, once you are familiar with one of the Macromedia programs, you will be on your way to understanding the others.
|
|
Read more about this free ebooks:Macromedia Flash 8 - For new users and professionals
|
Chapter 1 THE PROJECT PLAN - This chapter will discusse your use of Flash both for delivery and creation and explore some of the main concepts you should be familiar with. Chapter 2 CHARACTER LIBRARIES - In this chapter, we will discuss how to create highly-organized libraries for use in character animation. Chapter 3 STORYBOARDS AND ANIMATICS - In this chapter, we will go over storyboards and animatics, why they are useful to your project, and how to implement them into your production.
|
|
Read more about this free ebooks:Foundation Flash Cartoon Animation
|
Chapter 1 GETTING STARTED WITH ACTIONSCRIPT 3.0 - In this chapter, we’ll look at what exactly this thing called ActionScript is, the processes you’ll go through to create an ActionScript project, and what ActionScript can bring to your Flash work. Chapter 2 ACTIONSCRIPT 3.0 FUNDAMENTALS - In this chapter, you’ll learn about the fundamental building blocks of the ActionScript 3.0 language.It’s going to be a wild ride, so if you want to grab a coffee, be sure to put it in a mug that won’t spill, then head on back to your computer and the ebook |
|
Read more about this free ebooks:Foundation Actionscript 3.0 with Flash CS3 and Flex
|
|
|
<< Start < Prev 1 2 3 4 5 6 7 Next > End >>
|
|
Page 2 of 7 |