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Creating Mashups with Adobe Flex and AIR
Creating Mashups with Adobe Flex and AIRChapter 1 INTRODUCTION TO MASHUPS
This chapter discusses how the Web has evolved into what you know today and how it has become a platform for applications and mashups.
Chapter 2 TECHNOLOGIES TO MASH WITH!
In this chapter, you will look at the various technology options available to mashup developers when building mashups.
Chapter 3 AN INTRODUCTION TO FLEX
Read more about this free ebooks:Creating Mashups with Adobe Flex and AIR
 
Foundation Flash Applications for Mobile Devices
Foundation Flash Applications for Mobile DevicesChapter 1 MACROMEDIA AND ADOBE FLASH: AN OVERVIEW
In this chapter, we explained the history of Flash, from its roots as an animation tool to where it has come today.
Chapter 2 MOBILE DEVICES
In this chapter, we will look at mobile devices in detail, including what types of device are available, their limitations, and what technologies we can use to create content for them.
Chapter 3 FLASH LITE 1.1 AND YOUR FIRST FLASH LITE APPLICATION
Read more about this free ebooks:Foundation Flash Applications for Mobile Devices
 
Flex 3 Cookbook(Adobe Developer Library)

Flex.3.CookbookThe best way to show off a powerful new technology is to demonstrate real-world results with it, and that's exactly what Adobe and O'Reilly have done with Flex 3. Through it's Flex Cookbook website, Adobe invited users of the Flex 3 beta to post their own solutions for working with this technology, using O'Reilly's popular problem-solution-discussion format.Website monitors (and authors) Joshua Noble and Todd Anderson chose the most useful solutions for Flex 3 Cookbook. This highly practical book contains more than 200 proven recipes for developing interactive Rich Internet Applications and Web 2.0 sites,

Read more about this free ebooks:Flex 3 Cookbook(Adobe Developer Library)
 
ActionScript 3.0: Building Particle Systems

ActionScript 3.0 Building Particle Systems From understanding the basics to creating advanced effects like explosions and smoke, ActionScript 3.0: Particle Systems covers each step involved in creating particles and building particle systems. Instructor Todd Perkins explains how to make a versatile particle class that controls particle movement, gravity, friction, spin, rotation, fading, scaling, and other movement effects.He also demonstrates how each unique particle system can be added to a real world application. Exercise files accompany the course.

Read more about this free ebooks:ActionScript 3.0: Building Particle Systems
 
Flash 8 Cookbook (Cookbooks (O'Reilly))
Flash 8 CookbookThis practical, nuts-and-bolts toolkit puts theory into practice with ready-made answers to common Flash development questions. It's the perfect resource for Flash developers, as well as designers who are ready to start doing development work.

Flash 8 Cookbook offers quick look-up (and cross-referenced) recipes in four main categories:

Chapter 1. Drawing in Flash
Chapter 2. Importing and Exporting Artwork
Read more about this free ebooks:Flash 8 Cookbook (Cookbooks (O'Reilly))
 
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