Chapter 1 , “Apache Tomcat,” provides an introduction to the Apache and Tomcat projects, their history, and information about the copyright licenses under which they can be used. Chapter 2 , “Web Applications: Servlets, JSPs, and More,” is a “10,000-foot overview” of Web technologies for administrators unfamiliar with them, including CGI, servlets, JSPs, JSP tag libraries, and MVC (Model-View-Controller) architecture. Chapter 3 , “Tomcat Installation,” details the installation of JVM and Tomcat on Windows and Unix/Linux systems, and offers troubleshooting tips.
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Read more about this free ebooks:Professional Apache Tomcat 6 - Wiley Publishing
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Data mining is becoming a mainstream technology used in business intelligence applications supporting industries such as financial services, retail, healthcare, telecommunications, and higher education, and lines of business such as marketing, manufacturing, customer experiences, customer service, and sales. Many of the business problems that data mining can solve cut across industries such as customer retention and acquisition, cross-sell, and response modeling. Due to the cost, skillsets, and complexity required to bring data mining results into an established |
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Read more about this free ebooks:Java Data Mining: Strategy, Standard, and Practice
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This book is divided into three main sections: Java 3D, nonstandard input devices for game playing, and JOGL. Java 3D is a high-level 3D graphics API based around the construction of a scene graph data structure that contains the objects that appear in the 3D scene. Java 3D topics covered here include how to build your own 3D models, load existing models, create detailed landscapes, display beautiful skies and backgrounds, and have users navigate through the scene, bumping into things as they go.
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Read more about this free ebooks:Pro Java 6 3D Game Development Java 3D JOGL JInput and JOAL APIs
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Chapter 1 - Language Fundamentals - The purpose of this chapter is to make sure you are 100 percent clear on those fundamentals covered by the Certification Exam objectives. Chapter 2 - Operators and Assignments - This chapter describes all the operators: Some are described briefly, whereas others receive significantly more attention. Chapter 3 - Modifiers - In this chapter you will learn about all of Java’s modifiers as they apply to top-level classes. Chapter 4 - Converting and Casting
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Read more about this free ebooks:Complete Java 2 Certification Study Guide(3rd Edition)
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Chapter 2 - Testing Design Patterns - In this chapter, we’ll examine a number of patterns and common problems that have emerged through practical applications of testing. Starting with failure testing, we will also explore Data-Driven Testing, concurrency testing, the role of mocks and stubs in the testing world, techniques for effective test grouping, and ways to use code coverage as a testing aid. Chapter 3 - Enterprise Testing - This chapter and the following one discuss testing issues with both definitions of enterprise. We need to be aware of a number of key concepts and issues when testing enterprise applications. |
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Read more about this free ebooks:Next Generation Java Testing
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