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Fundamentals of Computer Science using Java
Fundamentals of Computer Science using JavaChapter 1 includes a brief history of computing and computing technology, and then describes the basic hardware and software organization of computer systems. The material in Appendix A may be used to supplement this coverage, or can be introduced at a later time for a clearer understanding of the low-level execution of programs. Chapter 1 also provides a preview to the software development process, and the phases included in this chapter are repeated in the Case Studies of later chapters.
Chapter 2 begins the coverage of Java.
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Exploring the JDS Linux Desktop - O'Reilly
Exploring the JDS Linux DesktopChapter 1. Introducing the JDS Linux Desktop
In this chapter, you become familiar with the JDS desktop and quickly learn how to be productive. In later chapters, you will discover many useful and exciting features of Linux and Sun's productivity tools.
Chapter 2. Essential JDS
Most people can quickly get going with the Java Desktop System, knowing intuitively how to navigate the system and handle its windows.
Chapter 3. Toward JDS Proficiency
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Head First Java (2nd Edition)
Head First Java second Edition??  Have you done some programming?
?? Do you want to learn Java?
?? Do you prefer stimulating dinner party conversation to dry, dull, technical lectures?
this book is for you.

Table of Contents (summary)
1 Breaking the Surface: a quick dip
2 A Trip to Objectville: yes, there will be objects
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Practical API Design: Confessions of a Java Framework Architect
Practical API Design Confessions of a Java Framework ArchitectIf you are holding this book while standing in a bookstore and deciding whether to buy it or not, you might be wondering if this book is for you. I cannot answer that question because I don’t know you. However, I can explain why I needed this ebook myself and why I decided to write it. When I was designing the NetBeans APIs, I was learning on the fly. In the beginning, I was guided by instinct, and I thought that writing APIs was some kind of art. Well, that might be true, because you need to be creative. However, it’s not just an artistic discipline.
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Programming Wireless Devices with the Java 2 Platform (2nd Edition)
Programming Wireless Devices with the Java 2 Platform, Micro Edition, Second EditionChapter 1, "Introduction," provides a context for Java 2 Micro Edition and the CLDC and MIDP specifications.
Chapter 2, "Overview of Java 2 Platform, Micro Edition (J2ME?)," provides an overview of Java 2 Micro Edition, its key concepts and components.
Chapter 3, "Goals, Requirements, and Scope," defines the goals, requirements, and scope of the CLDC and MIDP standardization efforts.
Chapter 4, "Connected Limited Device Configuration," introduces the CLDC standardization effort and summarizes the supported Java programming language
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