Welcome to www.ebook-x.com. Download popular free ebooks, classical free ebooks, new releases and more.

The best Ebooks library for Free Ebooks Download.

Free ebooks Operating System Mac OS

Free Mac OS Ebooks

Beginning Mac OS X Tiger Dashboard Widget Development part I
beginning mac os.x tiger dashboard widget developmentChapter 1, “Tiger, Dashboard, and Widgets,” introduces you to Dashboard widgets and explains how they are an integral part of Tiger.
Chapter 2, “The Basics of Widgetry,” explains the different parts of a widget. The chapter shows how widgets are constructed by examining the HTML, Cascading Style Sheet, JavaScript, and property list files of the widgets supplied with Tiger.
Chapter 3, “Widget Development Environment,” introduces the different development environment options available. In addition to the Xcode development environment supplied with Tiger, you look at using text editors and browsers
Read more about this free ebooks:Beginning Mac OS X Tiger Dashboard Widget Development part I
 
Beginning Mac OS X Tiger Dashboard Widget Development part II
Beginning Mac OS.X Tiger Dashboard Widget DevelopmentChapter 10, “Adding Drag and Drop to the Widget,” shows you how to add drag-and-drop functionality to the widget.
Chapter 11, “Access Keys,” discusses limiting your widget’s access to information from the filesystem, the command line, plugins, and the Internet through access keys. You also learn about widget security.
Chapter 12, “Using Plugins and Applets,” shows you how to use Internet plugins and Java applets in a widget.
Chapter 13, “Easy Envelopes,” walks you through the Easy Envelopes widget
Read more about this free ebooks:Beginning Mac OS X Tiger Dashboard Widget Development part II
 
Learning Cocoa with Objective-C 2nd Edition Part II
learning cocoa with objective-c 2nd editionChapter 9 - Shows how to work with the data-bearing objects of an application. The chapter also shows how this information can be utilized with the Controllers and Views of an application and how it can be read from and written to storage.
Chapter 10 - Presents the basic concepts of the document-handling architecture and how documents are managed. The chapter guides you through the process of creating an application that takes advantage of the architecture.
Chapter 11 - Shows advanced text-handling abilities of Cocoa, such as handling fonts, working with layout managers, enabling rulers, and working with attachments.
Read more about this free ebooks:Learning Cocoa with Objective-C 2nd Edition Part II
 
Learning Cocoa with Objective-C 2nd Edition Part I
Learning Cocoa with Objective-C 2nd EditionChapter 1 - Places Cocoa in the context of the Mac OS X programming environment and introduces the frameworks and classes that make up the Cocoa API.
Chapter 2 - Introduces Project Builder and Interface Builder, Apple's tools for Mac OS X development. The chapter then goes on to describe the wide array of tools and utilities available to assist in building, debugging, and performance-tuning applications on Mac OS X.
Chapter 3 - Explains the benefits of object-oriented programming practices (as compared to procedural programming) and provides an introduction
Read more about this free ebooks:Learning Cocoa with Objective-C 2nd Edition Part I
 
After Effects 7 for Windows and Macintosh: Visual QuickPro Guide Part II
After Effects 7 for Windows and MacintoshChapter 8. Playback, Previews, and RAM
This chapter expands your repertoire and provides a more in-depth explanation of how After Effects renders frames for viewing.
Chapter 9. Keyframe Interpolation
This chapter explains how you can assign various interpolation methods to keyframes to impart nuance and variation to your animations using the Timeline panel's Graph Editor.
Chapter 10. Mask Essentials
This chapter is devoted to creating and modifying masks
Read more about this free ebooks:After Effects 7 for Windows and Macintosh: Visual QuickPro Guide Part II
 
<< Start < Prev 1 2 3 4 5 6 7 8 9 10 Next > End >>

Page 6 of 10
 
Joomla 1.5 Templates by Joomlashack