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Free Mac OS Ebooks

Macs on the Go Mobile Computing Guide
Macs on the Go Mobile Computing GuideChapter 1. Being Mobile Things You Can Do
Chapter 2. Essential Hardware for Mobile Computing
Most people assume that being mobile means lugging a laptop around with you. That's usually true, but not always the case. We sometimes travel without a laptop, assuming we'll be able to find Internet cafes along the way, or we may take along a Wi-Fienabled PDA or a mobile phone that can connect to the Internet. But nothing beats the convenience and versatility of having a small, portable computer with you that's loaded with your own music, photos, work files, applications, and settings.
Read more about this free ebooks:Macs on the Go Mobile Computing Guide
 
A Practical Guide to UNIX for Mac OS X Users
A Practical Guide to UNIX for Mac OS X UsersPart I: The Mac OS X Operating System
Part I introduces UNIX on a Mac OS X system and gets you started using it from the command line.
Part II: The Editors
Part II covers two classic, powerful UNIX command line text editors. Mac OS X includes the vim text editor, an "improved" version of the widely used vi editor, as well as the popular GNU emacs editor. Text editors enable you to create and modify text files that can hold programs, shell scripts, memos, and input to text formatting programs.
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Beginning Mac OS X Tiger Dashboard Widget Development
Beginning Mac OS X Tiger Dashboard Widget DevelopmentChapter 1, “Tiger, Dashboard, and Widgets,” introduces you to Dashboard widgets and explains how they are an integral part of Tiger.
Chapter 2, “The Basics of Widgetry,” explains the different parts of a widget. The chapter shows how widgets are constructed by examining the HTML, Cascading Style Sheet, JavaScript, and property list files of the widgets supplied with Tiger.
Chapter 3, “Widget Development Environment,” introduces the different development environment options available. In addition to the Xcode development environment supplied with Tiger
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Step into Xcode Mac OS X Development part II
Step into Xcode Mac OS X DevelopmentChapter 15 shows how to use the data modeling tool to generate a Core Data model for our application. After converting our application to use Core Data, many development tasks become a matter of using Interface Builder.
Chapter 16 examines the techniques used to add Spotlight searchability to our data files.
Chapter 17 finishes up our application with a localization and offers some thoughts on dead-code stripping.
Part II goes deeper into Xcode usage.
Read more about this free ebooks:Step into Xcode Mac OS X Development part II
 
Step into Xcode Mac OS X Development - Part I
Step into Xcode Mac OS X DevelopmentChapter 1 introduces Xcode with the obligatory "Hello, World" demonstration.
Chapter 2 demonstrates the typical Xcode workflow by building a command line tool that will form the heart of the application we'll be building throughout Part I.
Chapter 3 moves from passive use of the Xcode debugger to active use, interrupting program flow to examine the workings of a flawed application.
Chapter 4 shows what happens in compilation and linkage, both generally and inMac OS X.
Chapters 5, 6, and 7 wrap our command line tool in a Cocoa graphical interface.
Read more about this free ebooks:Step into Xcode Mac OS X Development - Part I
 
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