In Chapter 1 we look at the library as a whole covering subjects such as how it can be obtained, how it can be used, the structure and composition of it, and the license it has been released under. We also look at a coding example featuring the Calendar control. Chapter 2 covers the extensive CSS tools that come with the library, specifically the Reset and Base tools, the Fonts tool, and the extremely capable Grids tool. Examples on the use of each tool are covered. In Chapter 3 we look at the all important DOM and Event utilities. These two comprehensive utilities can often form the backbone of any modern |
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Read more about this free ebooks:Learning the Yahoo! User Interface library
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Chapter 1 - Web 2.0 and Struts2 - Before charging forward with developing a Web 2.0 application, you need to understand what a Web 2.0 application really is. In this chapter, you will learn what Web 2.0 means from a development as well as end user perspective. Chapter 2 - Getting Up and Running - In this chapter, you will learn everything you need to get started with Struts2. Starting with information on the build process, you will continue on to generate an example application. Chapter 3 - Framework Overview - In this chapter, we will expand upon these to |
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Read more about this free ebooks:(Apress)Practical Apache Struts 2 Web 2.0 Projects
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Chapter 1 - Browser – Server Communication This chapter explains how information is sent from a browser to a server. It begins with a description of the request from a browser and a response from a server. Each of these has a format that is determined by the Hypertext Transfer Protocol. Chapter 2 - Controllers Web applications are more similar than different. If you describe a web site where you buy things, you will probably say that there is a page |
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Read more about this free ebooks:(Springer)Web Development with Java: Using Hibernate, JSPs and Servlets
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Solution 1 - GWT Fundamentals and Beyond - In this solution, we will explore many GWT fundamentals, including event-driven programming, internationalization, and widget styling with CSS. Additionally, we will covere some not-so-fundamental topics such as using deferred commands to defer calls on widgets until their DOM elements are displayed; handling the browser’s Back and Forward buttons; and packaging custom widgets in a reusable module. Solution 2 - JavaScript Integration - you will know how to incorporate JavaScript into your GWT applications, you can add a little spit and polish to an already |
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Read more about this free ebooks:Google Web Toolkit Solutions - More Cool & Useful Stuff
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Part I: Understanding the Google Web Toolkit Chapter 1, First Steps with the Google Web Toolkit, introduces web technologies, skill sets, and GWT, and includes a short tutorial on creating an Ajax game application. Chapter 2, User Interface Library Overview, details the user interface library that comes with GWT. This material consists mainly of notes and examples based on the usage of each widget. Chapter 3, Server Integration Techniques, describes several methods for integrating with server-side applications.
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Read more about this free ebooks:Google Web Toolkit Applications
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