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Fundamentals of Audio and Video Programming for Games (Pro-Developer)

Fundamentals of Audio and Video Programming for GamesIn this guide, C++ game developers get everything they need to add sound, music, video cut-scenes, and other special effects to digital games—including reusable code, copyright-free media samples, and expert instruction.

Part I - Audio

Chapter 1 - Getting Started with DirectSound
Chapter 2 - Changing the Volume, Panning, and Frequency of Stereo Sound
Chapter 3 - Moving Sounds in 3-D Space

Chapter 4 - Adding Special Effects and Environmental Reverb to 3-D Sounds
Chapter 5 - Understanding Audio Special Effects
Chapter 6 - Streaming Sounds into Circular Buffers
Chapter 7 - Driving Hardware with Property Sets
Chapter 8 - Building an Application with the Concertina Framework
Part II - Video
Chapter 9 - Introducing DirectShow and Video Rendering
Chapter 10 - Taking Video to the Third Dimension
Chapter 11 - Customizing Compositors
Chapter 12 - MultiMon, ProcAmp, Deinterlacing, and Other Odds and Ends
Part III - Production Quality
Chapter 13 - Producing Content with Technical Quality
Chapter 14 - Optimizing Quality Throughout Production
Appendix A - ATL Smart Pointers
Appendix B - Multichannel Audio Tool
Color Insert
Index

Deliver console-rocking sound, music, and video effects to your games with this all-in-one toolkit for C++ game programmers. From mixing and moving sounds around a 3-D space to taking video to the third dimension, you get expert insights and performance tips direct from the developers. It’s everything you need to fuel your creativity—and take your game players to spectacular new 3-D worlds!
Discover how to:
1 Mix mono, stereo, and 3-D sound—and add special effects
2 Create reverb and other environmental sound effects
3 Stream multiple sounds, create buffers, and get tips for optimizing audio performance
4 Seamlessly render video cut scenes onto 3-D animations
5 Add textures to video and create fades, zooms, picture-in-picture, fly-ins, and more
6 Learn video mixing techniques—and write your own compositors to invent one-of-a-kind effects
7 Control hue, saturation, contrast, and brightness settings for video
8 Create AVI movies from Direct 3D animation
9 Produce professional-quality content from raw audio and video

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