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How to Cheat in Photoshop CS3(4th Edition): The art of creating photorealistic montages

How to Cheat in Photoshop CS3 The art of creating photorealistic montagesChapter 1 Natural selection - The first part of this chapter will serve as a refresher course on these fundamental techniques for those who already know them, and will introduce the concepts for those who have not yet experimented with them.
Chapter 2 Transformation and distortion - Photoshop CS2 brought us Image Warp, a sophisticated and powerful tool for creating twisted, bulging, curved and stretched distortions.It’s the feature users have been asking for since Photoshop first appeared. We’ll be looking at how to use it later on in the chapter.
Chapter 3 Hiding and showing
Chapter 4 Image adjustment - In this chapter we’ll look at the Curves adjustment, the most powerful tool for correcting color, which can also be used to boost contrast within the image.
Chapter 5 Composing the scene
Chapter 6 Getting into perspective - One of the big new features in Photoshop CS2 was the Vanishing Point filter, which does a truly extraordinary job of making perspective child’s play. We’ll look at this later on in this chapter.
Chapter 7 Light and shade - We’ll also look at how to make a neon sign that looks like the real thing, and how to simulate an image on a screen.
Chapter 8 Heads and bodies - In this chapter, we’ll look at how to make heads and bodies join seamlessly together.
Chapter 9 Shiny surfaces - In this chapter we’ll look at some of the different ways of creating glazed objects, from bottles and windows to brains in jars.
Chapter 10 Metal,wood and stone - In this chapter we’ll also look at different ways of making lettering appear to be cast in the surface of a variety of materials.
Chapter 11 Paper and fabric
Chapter 12 The third dimension - Talk to many Photoshop artists about 3D and they’ll start screaming. That’s because the intricacies of conventional 3D modeling programs are so unforgivingly awkward that the mysteries of Nurbs and B-splines are better suited to engineers than artists.
Chapter 12 Hyper realism - In this chapter we’ll also look at how to make explosions and other scenes of destruction, as well as how to make complex scenes comprehensible.
Chapter 13 Time-saving techniques - And yet there are many other ways to speed up your work in Photoshop, from automating repetitive tasks to preparing artwork in advance.
Chapter 14 Working for print and the web - Throughout this book we’ve been looking at how to get the best out of Photoshop, how to improve your workflow and how to make pictures that look beautiful.
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