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How to Program Using Java

How to Program Using JavaThis ebook is meant to be read by someone who is learning to program. It is not meant to be a reference. The first chapter explains what’s in each of the following chapters in some detail, but briefly:
Chapter 1 – Programming ... explains what programming is, and why you might want to be able to do it.
Chapter 2 – The mechanics  ... describes the details of getting a computer to run your program.
Chapter 3 – Before you start ... explains what you are going to need and also considers why many people find learning to program difficult.
Chapter 4 – Objects. The building block ... has a close look at what precisely the basic component of an object-oriented computer program – an “object” – is.
Chapter 5 – A word on analysis and design ... puts programming into context by looking briefly at the processes of analysing a problem and designing a solution.
Chapter 6 – A first look  ... provides a first look at Java by developing a simple Java object.
Chapter 7 – Programming (don’t panic!) ... shows why programming requires a structured, controlled approach, and why good programming style is so important.
Chapter 8 – The basics ... introduces the first Java in the book – values, variables, assignments, and simple output.
Chapter 9 – Input  ... describes how to accept input values from the user.
Chapter 10 – A word on testing ... breaks off briefly to show why it is so important that all programs are tested thoroughly and methodically, and to present some ways of testing simple programs.
Chapter 11 – A first class  ... shows how to create a class of objects in Java.
Chapter 12 – Classes and objects ... and shows how to use those classes in programs.
Chapter 13 – Get your hands off my data! ... describes two basic functions that are carried out on objects – setting their interesting values and finding out what these values are.
Chapter 14 – Making things happen. Sometimes ... returns to the basics of Java and describes how to make a program behave in different ways in different situations.
Chapter 15 – Making things happen. Again and again ... extends the previous chapter to show how to make a program repeat an operation over and over again.
Chapter 16 – More methods ... shows how to use the techniques from the preceding two chapters in implementations of object types.
Chapter 17 – Collections  ... concludes the description of features of Java by showing how programs can be written to handle large collections of data rather than just single values.
Chapter 18 – A case study ... ties the chapters together by describing and illustrating the process of developing a program from specification to final implementation.
Chapter 19 – More on testing ... reminds us that all programs should be tested and that more complicated programs require more thorough testing still.
Chapter 20 – Onward! ... rounds off the book with brief descriptions of a few of the more advanced Java features.
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