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HTML XHTML and CSS For Dummies sixth Edition

HTML XHTML & CSS For Dummies 6th EditionPart I: Getting to Know (X)HTML and CSS
This part sets the stage and includes an overview of and introduction to the Web and the software that people use to mine its treasures. This section also explains how the Web works, including the (X)HTML and CSS that this ebook covers, and the server-side software and services that deliver the goods to end users (when we aren’t preoccupied with the innards of our systems). (X)HTML documents, also called Web pages, are the fundamental units of information organization and delivery on the Web. Part II: Formatting Web Pages with (X)HTML
HTML mixes ordinary text with special strings of characters called markup, used to instruct browsers how to display (X)HTML documents. In this part of the book, you find out about markup in general and (X)HTML in particular. We start with a fascinating discussion of (X)HTML document organization and structure. Next we explain how text can be organized into blocks and lists. Then we tackle how the hyperlinks that put the H into (X)HTML work. After that, we discuss how you can find and use graphical images in your Web pages and make some fancy formatting maneuvers to spruce up those pages. Throughout this part of the book, we include discussion of (X)HTML markup elements (tags) and how they work.
Part III: Taking Precise Control Over Web Pages and Styles
Part III starts with a discussion of Cascading Style Sheets (CSS) — another form of markup language that lets (X)HTML deal purely with content while it deals with how Web pages look when they’re displayed in a Web browser or as rendered on other devices (PDAs, mobile phones, and special so-called assistive devices for print-handicapped users).
Part IV: Integrating Scripts with (X)HTML
(X)HTML isn’t good at snazzing up text and graphics when they’re on display (that’s where CSS excels). And (X)HTML really can’t do much by itself. Web designers often build interactive, dynamic Web pages by using scripting tools to add interactivity to an (X)HTML framework. In this part of the book, you find out about scripting languages that enable Web pages to interact with users and that also provide ways to respond to user input or actions and to grab and massage data along the way. You get introduced to general scripting languages, and we jump directly into the most popular of such languages — JavaScript. You can discover the basic elements of this scripting language and how to add interactivity to Web pages.
Part V: (X)HTML Projects
This part tackles typical complex Web pages. You can use these as models for similar capabilities in your own Web pages. These projects include personal and company pages, an eBay auction page, and even a product catalog page with its own shopping cart!
Part VI: The Part of Tens
We sum up and distill the very essence of the mystic secrets of (X)HTML. Here you can read further about cool Web tools, get a second chance to review top dos and don’ts for HTML markup, and review how to catch and kill potential bugs and errors in your pages before anybody else sees them.
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