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Inside Delphi 2006 - Wordware Publishing

Inside Delphi 2006Chapter 1: Getting Started with Delphi. This chapter serves primarily as an introduction to the Delphi IDE and the basics of creating a console application.
Chapter 2: Delphi and C++ Language Basics. This chapter deals with the basics of Delphi and C++ programming. It first explains the general structure of a Delphi application by dissecting the source code of the automatically generated console application.
Chapter 3: Conditions. In this chapter, you'll first learn about the if and case statements in Delphi, and then you'll see how to test for a condition using the C++ language.
Chapter 4: Iterations. This chapter describes three Delphi statements that enable you to repeatedly execute one or more statements.
Chapter 5: Procedures and Functions. This chapter shows how to use existing procedures and functions and how to create new ones.
Chapter 6: Arrays and Strings. This chapter shows how to efficiently work with large numbers of variables, how to manipulate strings using standard Delphi procedures and functions, and how to create your own procedures and functions that work with strings.
Chapter 7: User-Defined Types
Chapter 8: Basic File I/O. This chapter shows how to work with text files, files that contain records, and files that have no structure or are treated as if they have no structure.
Chapter 9: Pointers
Chapter 10: Object-Oriented Programming. This chapter gives you an overview of object-oriented programming and explains the following core terms related to it: class, object, encapsulation, inheritance, and polymorphism.
Chapter 11: Designing the User Interface. This chapter is the first in a series of chapters that shows how to build windowed applications using the VCL framework.
Chapter 12: Using Forms
Chapter 13: Delphi and C++ Exception Handling. This chapter deals with exception handling (also known as structured exception handling) — an error-handling mechanism that enables you to respond to errors in a uniform manner.
Chapter 14: Using Components
Chapter 15: Standard VCL Components. This chapter covers some very important components and technologies that can be used in a plethora of applications.
Chapter 16: Building a Text Editor
Chapter 17: The Multiple Document Interface
Chapter 18: Working with Files. In this chapter, you'll learn how to search for files and how to store application settings in INI files or the Registry.
Chapter 19: Desktop Database Programming. In this chapter, you'll see how to quickly and easily create a lightweight DVD Catalog application using the TClientDataSet component and Delphi's data-aware components.
Chapter 20: Advanced Development Topics. In this chapter, you'll see how to implement drag and drop between components on the form and how to accept dragged objects from Windows Explorer.
Chapter 21: Dynamic Link Libraries
Chapter 22: Graphics Programming. In this chapter, we'll mostly work with VCL classes that encapsulate GDI functionality.
Chapter 23: Creating Win32 API Applications. In this chapter you'll see how to create and work with windows at the API level, which is something that you should at least begin to understand if you want to create your own components, great VCL applications, or multimedia applications and games using OpenGL or DirectX.
Chapter 24: Component Development Essentials. This chapter (and the following two chapters) will try to give you all the information you need to successfully create components.
Chapter 25: Customizing Existing Components
Chapter 26: Advanced Component Programming. In this chapter, you're going to see how to create two fairly complex components.
Chapter 27: Printing, Creating PDF Documents, and Refactoring. In this chapter, you'll first learn the basics of printing and then you'll learn how to create a pretty complex component: TTextPrinter.
Chapter 28: Image Processing. In this chapter, you'll see how to implement several simple effects like converting an image to grayscale and inverting colors using the TCanvas.
Chapter 29: .NET Framework Programming. This chapter introduces the .NET Framework and shows how to build .NET applications using both C# and Delphi for .NET languages.
Chapter 30: Advanced Win32 and .NET Programming. In this chapter, you'll learn about object-oriented programming in C# and Delphi for .NET, and about several new features added to the Delphi for Win32 language.
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