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Free ebooks Operating System Mac OS Learning Cocoa with Objective-C 2nd Edition Part II

Learning Cocoa with Objective-C 2nd Edition Part II

learning cocoa with objective-c 2nd editionChapter 9 - Shows how to work with the data-bearing objects of an application. The chapter also shows how this information can be utilized with the Controllers and Views of an application and how it can be read from and written to storage.
Chapter 10 - Presents the basic concepts of the document-handling architecture and how documents are managed. The chapter guides you through the process of creating an application that takes advantage of the architecture.
Chapter 11 - Shows advanced text-handling abilities of Cocoa, such as handling fonts, working with layout managers, enabling rulers, and working with attachments.
Chapter 12 - This chapter shows you how to add printing functionality to your application.
Chapter 13 - Here we describe how bundles, application or otherwise, are structured, how icons and document types are defined, and how application signatures work.
Chapter 14 - Once you build an application, there are several ways to customize the interface to accommodate users in different parts of the world.
Chapter 15 - Mac OS X provides comprehensive management of user preferences. This chapter explains how to work with this system to store information that can be used across multiple invocations of your application.
Chapter 16 - Applications will often have more than just one interface component. Inspectors and palettes abound in modern applications. This chapter shows in detail how to store your user interface in multiple nib files to improve performance and ease maintainability and localization.
Chapter 17 - Once you build an application, there are several important things you should do to make it ready for distribution. Cocoa provides default copyright strings and About boxes that need to be edited, and you should probably create some sort of Help documentation for the application. Finally, this chapter shows how to create an icon for your application and add that to the application bundle as well.
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