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Mastering Maya 8.5 - Sybex Part II

Mastering Maya 8.5Chapter 12, “Shading and Texturing for Animation,” presents a thorough introduction to creating and editing Maya’s materials and textures. The chapter takes you through using the Hypershade window and how to create expansive shader networks to create almost any shading effect. Also, you will see how to create and edit UVs for texturing polygonal models.
Chapter 13, “Rendering Basics,” explores the way Maya defines a rendered image and how to use IPR (Interactive Photorealistic Renderering), image planes, and depth of field. Also, cameras and render layers are covered.
Chapter 14, “Advanced Rendering with mental ray,” exposes you to the mental ray rendering system in Maya, which has been extensively revised in Maya 8.5. This chapter will show you the ins and outs of rendering with mental ray from Final Gather to Global Illumination and Caustics.
Chapter 15, “Toon Shading,” gets you up to speed with Maya’s Toon Shading module so you understand how to apply fills, generate lines, use different Paint Effects strokes, and apply toon line modifiers.
Chapter 16, “Maya Embedded Language (MEL),” introduces MEL and shows you how to effectively use scripting to increase your productivity and to automate and simplify work flow.
Chapter 17, “Paint Effects,” takes you into the world of Maya’s tube-based scenegenerating tool. You will learn what’s possible with Paint Effects and what the hundreds of attributes mean to help you understand and use Paint Effects to its fullest potential.
Chapter 18, “Rigid Body Animation,” shows you how to animate using Maya’s dynamics engine instead of traditional keyframing techniques.
Chapter 19, “Using Particles,” brings you up to speed with Maya’s powerful particle system. You will work with emitters and fields and learn how to create expressions to control particles. Using ramps to control particle behavior and collisions is also covered and put into practice in this chapter.
Chapter 20, “Fluid Effects,” introduces Maya Unlimited’s volume fluids simulation engine. We take a quick look at the complex theory behind this tool and then show how to use—and adjust—Maya’s built-in preset scenes and make your own to create astoundingly complex effects such as a stormy ocean using Maya’s Ocean Shader.
Chapter 21, “Maya Hair,” shows you how Maya’s dynamic curves work to create fantastic effects and dynamic simulations. You will also see how to use the rendering capabilities of Maya Hair to create lifelike hair for your character.
Chapter 22, “Maya Fur,” introduces this module for creating and modifying fur descriptions and fur attributes. We take a character through the furring process to illuminate the lessons in this chapter, and we show you how to control your fur with dynamic movement using fur attractors.
Chapter 23, “Cloth Simulation with nCloth,” discusses the use of Maya 8.5’s completely reworked Cloth tool, known as nCloth, to simulate cloth-type objects from bed sheets to multipaneled garments such as shirts.
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