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Chapter 1, “The Maya Interface,” introduces the elements that make up models, windows, menus, and other parts of Maya, with a thorough reference for you to come back to as needed through your progress in the book.Chapter 2, “Quick Start: Creating an Animation in Maya 8.5,” gets you moving in the program straight away and will help you understand Maya’s innovative node structure and other crucial Maya components. Chapters 1 and 2 work together to give you a solid foundation in the Maya program. Chapter 3, “Polygonal Modeling,” begins your modeling experience in Maya by going from modeling principles through to creating a full character. This chapter takes care to go through all the parts that will make up the character Machismo while explaining how things are done every step of the way. Chapter 4, “ NURBS Modeling,” opens up the world of NURBS modeling, showing what elements make up a NURBS curve or surface, how to edit them, and finally how to apply these concepts with examples to light the way. Chapter 5, “Subdivision Surfaces,” explores the basic ingredients for creating and editing polygons and subdivision surfaces. Various techniques are employed to extend the modeling done in Chapters 3 and 4. Chapter 6, “Blend Shapes: Advanced Modeling,” teaches you about blend shapes and how to create models using less traditional methods for creating geometry, particularly for animation. Chapter 7, “Basic Animation,” is where you’ll learn all you need to know to get started creating, controlling, and editing animation in Maya. Exercises in this chapter take you through using the Dope Sheet for timing as well as making extensive use of the Graph Editor. Chapter 8, “Character Setup and Rigging,” discusses the use of deformers such as lattices and joints to move portions of a completed model skin. IK (Inverse Kinematics) handles and splines are covered as well. Chapter 9, “Character Animation,” dives into the principles and nuances of character animation by starting right off with the animation for a fully rigged character. The chapter also shows you how to pose, block, and refine your animation for the most efficient and effective work flow in character work. Chapter 10, “Nonlinear Animation,” introduces techniques for creating clips of animation that characters and scenes can use and share. Chapter 11, “Lighting for Animation,” examines the Maya lighting system, the shadow types available, how to add effects to lights, and proper studio lighting of your subjects. You will learn how to balance speed and quality with depth-mapped shadows and when to use raytraced shadows. Download free multimedia ebook: Mastering Maya 8.5 - Sybex Part I Download free multimedia ebook: Mastering Maya 8.5 - Sybex Part II
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Chapter 1, “The Maya Interface,” introduces the elements that make up models, windows, menus, and other parts of Maya, with a thorough reference for you to come back to as needed through your progress in the book.