|
||||||||
Chapter 1 provides an overview of the book's audience and typographical conventions. It also discusses consumer characteristics, consumer markets, and design considerations for consumer devices and applications.Chapter 2 describes the required device characteristics, as well as MIDP characteristics and their implications. Chapter 3 describes a design process for MIDP applications. Chapter 4 covers implementing and using high-level and low-level screens. Chapter 5 discusses implementing and using list screens. Chapter 6 covers implementing and using text boxes. Chapter 7 covers implementing and using forms, as well as form layout. Chapter 8 discusses implementing and using form items. Chapter 9 covers implementing and using alerts and alert types. Chapter 10 describes implementing and using canvases. Chapter 11 discusses implementing and using the new game package. Chapter 12 covers implementing and using abstract commands. Chapter 13 covers integrating MIDP and its applications into a device, and enabling users to download and install MIDlets over a network. Chapter 14 discusses implementing and using push functionality. Chapter 15 describes implementing and using the MIDP 2.0 security model. Chapter 16 covers using touch input, improving performance, and multi-threading. Download free ebooks for j2me: MIDP Style Guide for the Java™ 2 Platform, Micro Edition
|
| More free ebooks | |
Free programing ebooks
Chapter 1 provides an overview of the book's audience and typographical conventions. It also discusses consumer characteristics, consumer markets, and design considerations for consumer devices and applications.