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Free ebooks More computer ebooks Graphics Design Painting the Web - O'Reilly

Painting the Web - O'Reilly

Painting the WebChapter 1, You Must Have Fun - Includes an introduction to the ebook, as well as an overview of how the book defines "web graphics." Also included is the Web Graphics Hall of Shame, where former "luminaries" such as spacer GIFs and BLINK are covered.
Chapter 2, Imagine - Provides an overview of the initial image types of GIF, JPEG, and PNG, including discussion on lossy versus lossless compression, color management, and optimization.
Chapter 3, Photographs: From Camera to Web Page - Covers the photo workflow. It includes a review of several photo editors, workflow tools, and RAW photo utilities, plus edits that can improve a photo specifically for web publication.
Chapter 4, The Web As Frame - Continues the work of taking a photograph from camera to the Web by examining the different ways a photo can be displayed online.
Chapter 5, Pop Graphics - Focuses on the non-photographic raster images, including icons, logos, shiny buttons, and reflections. Some of the more popular Web 2.0 effects—reflection, shiny buttons, inlays, and shadows—are created using step-by-step tutorials.
Chapter 6, Vector This: Early Days and Markup - Introduces the concept of vector graphics and explores some earlier and current vector formats, including VRML and VML.
Chapter 7, SVG Bootcamp - Provides a tutorial on working with SVG, including an overview and examples of all the major components. This chapter also covers the different ways that SVG can be incorporated into web pages, including how to work with embedded SVG.
Chapter 8, CSS ber Zone - Focuses on tips and tricks related to CSS, rather than providing a general introduction. Included are instructions on how to reset global whitespace, how to better control your layout, and how to work with multiple classes.
Chapter 9, Design for the Non-Designer - Covers some of the basics of design, including accessibility, validity, mobile-readiness, and especially readability. The use of color is explored, including its role in setting mood and enhancing the visual experience.
Chapter 10, Dynamic Web Page Graphics - Gets into interactive effects created using the objects described previously in this book. This includes some of the more popular Ajax visual effects, such as Accordions and fades.
Chapter 11, Canvassing - Covers the canvas object, as it's used with Safari and defined in HTML5. This chapter provides an overview of canvas, including an introduction to canvas objects and freeform paths, as well as the ability to work with images in canvas.
Chapter 12, Dynamic SVG and canvas - Provides a more in-depth look at the dynamic capabilities of both SVG and canvas, including adding interaction with a script and creating dynamic effects.
Chapter 13, Image Magic: Programming and Power Tools
Covers various image development and generation applications that are accessible either at the command line, through applications, or via development with PHP and/or JavaScript.
Chapter 14, The Geo Zone - Covers many of the new geographical applications, including Google Maps and Yahoo! Maps. This chapter includes both non-programming and programming examples, and covers various geo-specific markups, as well as creating applications in PHP and JavaScript that are specific to the geoweb.
Chapter 15, Like Peanut Butter and Jelly: Data and Graphics - Focuses on visual effects related to traditional web applications, such as forms and data displays in tables or graphics.
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