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Processing: Creative Coding and Computational Art(Foundation)

Processing: Creative Coding and Computational ArtWelcome to Processing: Creative Coding and Computational Art. You’re well on your way to becoming a Processing guru! All right, maybe it will take a bit more reading, but with Processing, you’ll be cranking out creative code sooner than you think. Best of all, you’ll be creating as you learn. Processing is the first full-featured programming language and environment to be created by artists for artists. It grew out of the legendary MIT Media Lab, led by two grad students, Casey Reas and Ben Fry, who wanted to find a better way to write code that supported and even inspired the creative process. They also wanted to develop an accessible, affordable, and powerful open source tool; so they decided to make the software available for free.
Casey and Ben began developing Processing in the fall of 2001, releasing early alpha versions of the software soon after. In April 2005, they released the beta version for Processing 1.0. To date, over 125,000 people have had downloaded the Processing software, and Ben and Casey had been awarded a Prix Ars Electronica Golden Nica, the electronic/cyber-arts version of an Oscar. In addition, many leading universities around the world have begun including Processing in their digital arts curriculum, including Parsons School of Design; Bandung Institute of Technology, Indonesia; UCLA; Yale; NYU; Helsinki University; Royal Danish Academy of Fine Arts, Copenhagen; School of the Art Institute of Chicago; Miami University of Ohio; University of Washington; and Elisava School of Design, Barcelona (and many, many others).
Yet, in spite of all of Processing’s phenomenal success, its story is really just beginning. As of this writing, version 1.0 of the software is on the brink of being released, as are the first few books on the subject. There are even people (as shocking as this sounds) who still haven't heard of Processing. So rest assured, it’s still not too late to claim Processing pioneer status. Processing has a very bright future, and I’m excited to be able to introduce you to creative coding with this amazing language.
  • PART 1: THEORY OF PROCESSING AND COMPUTATIONAL ART
  • Chapter 1: Code Art
  • Chapter 2: Creative Coding
  • Chapter 3: Code Grammar 101
  • Chapter 4: Computer Graphics, the Fun, Easy Way
  • Chapter 5: The Processing Environment
  • PART 2: PUTTING THEORY INTO PRACTICE
    • Chapter 6: Lines
    • Chapter 7: Curves
    • Chapter 8: Object-Oriented Programming
    • Chapter 9: Shapes
    • Chapter 10: Color and Imaging
    • Chapter 11: Motion
    • Chapter 12: Interactivity
    • Chapter 13: 3D
    • Chapter 14: 3D Rendering in Java Mode
  • PART 3: REFERENCE
    • Appendix A: Processing Language API
    • Appendix B: Math Reference
    • Appendix C: Integrating Processing within Java
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