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Chapter 1 , “ Introducing the iPhone and iPod touch Development Platform ” : Explores the Mobile Safari development platform and walks you through the four ways you can develop for iPhone and iPod touch.Chapter 2 , “ Designing an iPhone and iPod touch User Interface ” : Provides an overview of the key design concepts and principles you need to use when developing a highly usable interface for Mobile Safari. Chapter 3 , “ Implementing an iPhone Interface ” : Provides a code - level look at developing an iPhone and iPod touch application interface. Chapter 4 , “ Styling with CSS ” : Discusses WebKit - specific styles that are useful for developing applications for iPhone and iPod touch. Chapter 5 , “ Handling Touch Interactions and Events ” : The heart of iPhone and iPod touch is its touch - screen interface. This chapter explores how to handle touch interactions and capture JavaScript events. Chapter 6 , “ Advanced Programming Topics: Canvas and Video ” : Discusses how the Mobile Safari browser provides full support for canvas drawing and painting, therefore opening up opportunities for developers. What ’ s more, the built - in iPod for each mobile device enables tight video integration. Chapter 7 , “ Integrating with iPhone Services ” : Discusses how a Web application can integrate with core iPhone services, including Phone, Mail, and Google Maps. Chapter 8 , “ Enabling and Optimizing Web Sites for iPhone and iPod touch ” : Covers how to make an existing Web site compatible with Mobile Safari and how to optimize the site for use as a full - fledged application. Chapter 9 , “ Bandwidth and Performance Optimizations ” : Deals with the all - important issue of performance of Web - based applications and what techniques developers can use to minimize constraints and maximize bandwidth and app execution performance. Chapter 10 , “ Packaging Apps as Bookmarks: Bookmarklets and Data URLs ” : iPhone and iPod touch require applications to be based remotely. Well almost. This Chapter explains how you can use two little - used Web technologies to support limited offline support. Chapter 11 , “ Case Studies: Beyond Edge - to - Edge Design ” : Explores the creation of two applications that go beyond the basic edge - to - edge structure. Chapter 12 , “ Testing and Debugging ” : Discusses various methods of debugging Mobile Safari applications. Free mac os ebook Download: Professional iPhone and iPod touch Programming
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Chapter 1 , “ Introducing the iPhone and iPod touch Development Platform ” : Explores the Mobile Safari development platform and walks you through the four ways you can develop for iPhone and iPod touch.