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Unlocking Microsoft C# v2.0 Programming Secrets

Unlocking Microsoft C# V 2.0 Programming SecretsChapter 1 — A Quick Dash through the Second Half of the Twentieth Century. How we got where we are today in digital computing.
Chapter 2 — Personal Communication with a Digital Computer. The evolution of the keyboard and the mouse.
Chapter 3 — The Microsoft Integrated Development Environment (IDE). The Microsoft IDE is couched within the Microsoft Visual Studio suite, where programmers install compilers to create computer programs in multiple languages, like Basic, the variants of C, and Java.
Chapter 4 — Cloning an Existing Project. Once you create a project in the IDE, you cannot move the project folder elsewhere on your hard drive and continue to communicate between the IDE and that project (because the pathing information is now befuddled).
Chapter 5 — Passing Information between Windows. In many of today's C class compilers the architects made it easy for programmers to pass objects between windows by including the *.h declarations files. Not so with Visual Studio C#!
Chapter 6 — Visual Studio C# Code Placement. This chapter discusses features of C# that differ from C++, along with new features. It is aimed primarily at the new programmer, and includes a tutorial called CodePlacement. We suggest that the CodePlacement project be placed in the Visual Studio Microsoft IDE main window and exercised as you read this chapter.
Chapter 7 — Classes, Constructors, Overloading, and Help. This is a short discussion of the Visual Studio C# classes, object-oriented programming, overloading of C# functions, and the help tools available within the IDE.
Chapter 8 — Data Types and Declarations. The common Visual Studio C# data types, Hungarian notation, where to place declarations in the source code, variable declarations, and enumerations.
Chapter 9 — Conversions between Data Types. The specific statements that convert a given data type to any other data type. Also, ANSIString operators are listed.
Chapter 10 — String Manipulation and Online Data Storage. Manipulating the characters within a string, and the declaration, use, and operation of arrays.
Chapter 11 — Branching and Looping. if, for, foreach, while, do…while, break, goto, and switch…case.
Chapter 12 — Arithmetic. Addition, subtraction, multiplication, division, exponentiation, logarithmic, and arithmetic parentheses.
Chapter 13 — Message Boxes. Both the simple message box that is used for information only and the more complex message box that requires a reply by the user are discussed.
Chapter 14 — Displaying Data (Lists) on a Window. This is a demonstration of how to set up a window (form) to display text.
Chapter 15 — Plotting Data on a Window. The art of creating a primitive but respectable-looking X-Y plot on a window is demonstrated.
Chapter 16 — Printing Text. Printing text onto a sheet of paper.
Chapter 17 — Creating, Reading, and Writing Files. One way to create, read, and write to a file.
Chapter 18 — Menus (Main and Pop-up). The IDE, in conjunction with the Visual Studio C# compiler and attached IDE tools, presents the simplest methods for preparing both main and pop-up menus that you have ever experienced.
Chapter 19 — Standard Controls. The standard controls that a programmer may place onto a window have not changed with the advent of C#.
Chapter 20 — Logical Statements, Enabling and Disabling Controls, and Focus. There are few surprises in this chapter. Logic statements have not changed with the advent of C#.
Chapter 21 — Timers and Clocks. The constructs for both timers and clocks in Visual Studio C# are much simpler than their counterparts in C and C++. Both constructs are demonstrated.
Chapter 22 — Utilizing IDE Visual Studio C# Prebuilt Code. This is a cursory look into the common dialogs found in C#.
Chapter 23 — Creating a Top-Level Program for Groups of Executables. This topic was included at the request of programmers who are responsible for writing the entry point for a group of Windows programs.
Chapter 24 — Creating a Project Icon. This is a not-so-simple task if you have never done it before. The code to place a project icon on the desktop is now considered a deployment task and is discussed in the next chapter.
Chapter 25 — Creating an Install Program. If you ever need to create a stand-alone set of programs that form a new application for PCs and so forth, then you will need the information found in this chapter.
Chapter 26 — Methods (Subroutines). Every compiler has its rules about including freestanding subroutines (now called methods or procedures) in the collection of source code statements.
Chapter 27 — Game-Making and Animation. Demonstrations of simple game-making and animation.
Chapter 28 — Picture Boxes. A short discussion of the PictureBox control in the IDE toolbox.
Chapter 29 — "Lost" Controls/Graphics. Performing damage control on projects that lose controls or graphics.
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