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Visual C# 2008 in 24 Hours-Teach Yourself

Teach Yourself Visual C# 2008 in 24 HoursThis ebook is divided into five parts, each of which focuses on a different aspect of developing applications with Visual C# 2008. These parts generally follow the flow of tasks you'll perform as you begin creating your own programs with Visual C# 2008. I recommend that you read them in the order in which they appear.
. Part I, "The Visual C# 2008 Environment," teaches you about the Visual C# environment, including how to navigate and access Visual C#'s numerous tools. In addition, you'll learn about some key development concepts such as objects, collections, and events.
. Part II, "Building a User Interface," shows you how to build attractive and functional user interfaces. In this part, you'll learn about forms and controls—the user interface elements such as text boxes and list boxes.
. Part III, "Making Things Happen: Programming," teaches you the nuts and bolts of Visual C# programming—and there's a lot to learn. You'll discover how to create classes and procedures, as well as how to store data, perform loops, and make decisions in code. After you've learned the core programming skills, you'll move into object-oriented programming and debugging applications.
. Part IV, "Working with Data," introduces you to working with graphics, text files, and programming databases, and shows you how to automate external applications such as Word and Excel. In addition, this part teaches you how to manipulate a user's file system and the Windows Registry.
. Part V, "Deploying Solutions and Beyond," shows you how to distribute an application that you've created to an end user's computer. In Hour 24, "The 10,000-Foot View," you'll learn aboutMicrosoft's .NET initiative from a higher, less-technical level.
Many readers of previous editions have taken the time to give me input on how to make this book better. Overwhelmingly, I was asked to have examples that build on the examples in the previous chapters. In this book, I have done that as much as possible. Now, instead of learning concepts in isolated bits, you'll be building a feature-rich Picture Viewer program throughout the course of this book. You'll begin by building the basic application.
As you progress through the chapters, you'll add menus and toolbars to the program, build an Options dialog box, modify the program to use the Windows Registry and a text file, and even build a setup program to distribute the application to other users. I hope you find this approach beneficial in that it enables you to learn the material in the context of building a real program.
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